PC Gamers Crown Nvidia DLSS 4.5 King of Quality

A new blind test reveals nearly half of PC gamers prefer Nvidia’s DLSS 4.5 over AMD’s FSR 4 and native rendering, marking a massive win for AI-driven visuals.
AI Upscaling Outshines Native 4K in Blind Test
In a significant blow to traditional rendering methods, a comprehensive blind test has revealed that PC gamers now prefer AI-enhanced visuals over standard "native" resolutions. According to data reported by Tom’s Hardware and originally tested by the German outlet ComputerBase, Nvidia’s latest DLSS 4.5 technology has achieved a "clean sweep" across multiple modern titles.
The Numbers: A Dominant Victory
The study asked participants to vote on image quality across six different games without knowing which technology was being used. The final results highlight a massive gap between the major players:
Nvidia DLSS 4.5: 48.2% of total votes 🥇
Native Rendering (TAA): 24.0% of total votes 🥈
AMD FSR 4 (Redstone): 15.0% of total votes 🥉
Indiscernible: 12.8%
Interestingly, nearly 13% of gamers could not tell the difference between the three options, suggesting that upscaling tech has reached a level of maturity where the "penalty" for not running native resolution is virtually non-existent for many.
Performance Across Top Titles
Nvidia didn't just win the average; it took the top spot in every single game included in the test. The preference for DLSS was most notable in titles where fine detail and image stability are paramount.
Game Title | DLSS Preference | Native Preference | FSR Preference |
Satisfactory | 60.9% | 15.1% | 12.4% |
Horizon Forbidden West | 56.3% | 19.4% | 11.7% |
Cyberpunk 2077 | 34.4% | 32.4% | 10.6% |
Why Native Rendering is Losing
The most striking takeaway is that native rendering lost to AI in every scenario. Traditionally, "native" was considered the gold standard. However, the use of Temporal Anti-Aliasing (TAA) in modern games often introduces blurriness or "shimmering" that AI models like DLSS 4.5 are better at cleaning up.
While AMD's FSR 4 showed improvements, it consistently trailed behind both Nvidia and native rendering, suggesting that the "Red Team" still has ground to cover in the battle for pure image fidelity.
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